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Thread Statistics | Show CCP posts - 6 post(s) |

Ace Uoweme
Republic Military School Minmatar Republic
394
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Posted - 2013.07.10 02:21:00 -
[1] - Quote
Ditrius Bedala wrote:Dorn Val wrote:2) Maybe it's time to look into the underlying hardware and code that makes Tranquility. I remember someone saying that the software wasn't multi-thread or multi-core capable. As software developer I can say that this will require hilarious amount of man-hours.
Well, WoW did it along with a 64bit client. Engine is as old as EvE's. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
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Ace Uoweme
Republic Military School Minmatar Republic
396
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Posted - 2013.07.10 12:04:00 -
[2] - Quote
Arrendis wrote:Miss Altiana wrote:Grown ups crying in epic proportions, a advise goons ! Yes, because expecting accountability from those we pay for a service, and to not simply be ignored and dismissed out of hand in a bait-and-switch bit of pablum to brush concerns about CCP's IT failings, these things are 'crying'. Tell me, do you feel the same way when your mechanic screws up your car? Do you just shrug and keep paying the computer technician who loses all your data? The landscaper who manages to destroy your yard?
It's crying when it only concerns pet interests.
There's other issues on the plate (like things making players physically sick), and CCP is on vacation.
It's about priorities. A fight in null isn't a top 1 priority to the game. You understood the risks anyway, in a game you also know can't handle large fleet ops...which you guys continually do despite the system can't run it properly (CCP doesn't have CRZ or phasing to offload the spikes, it has to hard cap with a wall that is every bit like instancing but worse, as folks can't use the same space or capped from entering a zone).
Don't want it to happen again? DON'T BLOB. EvE can't handle it, it was never designed for 400+ fleet battles and the tech can't handle it (and won't until CCP updates hardware [$$$$$$$$] and programs for it [$$$$$$$$]). It was designed for raid size battles of the old days of 40man sizes (as the concept of 400+ battles in 2000 was unheard of...that's how old EvE is and the design it was built on, 2000 tech). "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
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Ace Uoweme
Republic Military School Minmatar Republic
396
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Posted - 2013.07.10 12:39:00 -
[3] - Quote
Paul Leonard Kersey wrote:Just stop.
Eve didn't launch till 2003
/facepalm /facepalm /facepalm
This is exactly why mouth breathers are but cannon fodder. They don't understand anything but to pewpewpew, and can't find 2 brain cells to rub together.
Sit down and find another brain cell, as class is in session:
MMOs on average take 4 years to build.
EvE was released in 2003.
Now do the math.
Class dismissed! "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
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Ace Uoweme
Republic Military School Minmatar Republic
396
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Posted - 2013.07.10 13:08:00 -
[4] - Quote
Paul Leonard Kersey wrote: Yeah brown-nosed troll.
Building a MMO where only 40 people can fight on a grid? If you really believe that then your opinion isn't valid anyway.
Oh and you want some math? $20 x 500,000 subs = $10 MILLION PER MONTH But CCP can't afford hardware?
Were you even born in 2000 to realize the tech back then?
http://www.youtube.com/watch?v=khQ4owaUURo
That's when EvE was being built. That's the type of engine that this world operates on. Just like in WoW (but Blizzard at least goes back and update it for 64bit and multithreading...it used to only operate on one CPU).
Little resources = things don't get fixed. Little resources = you get gated.
Want fixes, got to have the cash. It doesn't grow on trees.
Business 101.
Now whine like a kid, the reality is the fix isn't coming any time soon. Get used to it, EvE is a sandbox game along with the sandbox funding problems. You're pushing the game to what it wasn't designed to handle, and still can't 10 years later.
Which is what things MMO 2.0 is about to fix and improve upon. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
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Ace Uoweme
Republic Military School Minmatar Republic
396
|
Posted - 2013.07.10 13:34:00 -
[5] - Quote
Paul Leonard Kersey wrote: TEN MILLION a month isn't "little resources" troll, maybe you should relearn business 101?
Kid, 10 million dollars is less than WoW reels in a week.
When you see how gaming operates at the AAA level, it's more like 30 million a week (FPS games it's hand over fist dollars).
This is why CCP can't just sit on those behinds, they have to get their products looking good for potential players. With more cash, they can fund the projects and THEN you'll see the results. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
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Ace Uoweme
Republic Military School Minmatar Republic
396
|
Posted - 2013.07.10 14:08:00 -
[6] - Quote
CCP Falcon wrote: There's thing thing, it's called the weekend, and it's that time where a lot of our development team spend time with their families after working long hours all week.
Because you are doing it all, including forum moderation!
Tight ship and budget and it shows. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
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Ace Uoweme
Republic Military School Minmatar Republic
396
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Posted - 2013.07.10 14:31:00 -
[7] - Quote
Kijo Rikki wrote:Maybe it's been talked about, done, and I'm beating a dead horse, but it just seems to me that everything revolves around the timers, and everyone needs to be in one spot for the fight. No one seems to think about cutting off access in surrounding systems...I really wish I could log into the main eve news websites and read about multiple engagements in fountain that had a profound effect on the battle for a particular system.
EvE isn't a tactical shooter, unfortunately. Seen it before, discuss tactics the leaders are more interested in killboards than sense.
It accepts blob fighting. Blob fighting can't be handled by CCP's setup as is. So it comes always back to that root of the problem. CCP could change the culture, can change the mechanics, but it seems to enjoy blob warfare more.
So, even if the leaders did fight with other than blob tactics -- 400+ man fleets in one zone -- how combat is designed it's designed for mass killing with mass ships. As long as that's the mechanics, the only solution is via tech/hardware, as CCP isn't changing the fight mechanics or fighting culture by design. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
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Ace Uoweme
Republic Military School Minmatar Republic
397
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Posted - 2013.07.10 15:18:00 -
[8] - Quote
Kijo Rikki wrote:Most kills had around 10 people on them, a few from CVA were in the 50s. All told, about 5-7 megathrons died, and maybe a few dozen celestis. There were at one point over 2000 pilots piled into Z9PP, comparatively speaking, there wasn't a concerted effort to keep CFC forces from coming down the pipe.
It's not the pipe, it's the mass.
CCP can't split it in manageable bites within their system. This is why they have to be on call to work voodoo to fix a problem their setup can't handle.
So spreading the mass around in the zone itself doesn't fix the problem, when the mass can't be deferred without closing things down or capping nodes as the alternative.
Have to offload it out of region, to nodes that aren't used much. That's not possible for now. In effect CRZ for EvE. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
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Ace Uoweme
Republic Military School Minmatar Republic
397
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Posted - 2013.07.10 15:48:00 -
[9] - Quote
Kijo Rikki wrote:Ace Uoweme wrote: It's not the pipe, it's the mass.
CCP can't split it in manageable bites within their system. This is why they have to be on call to work voodoo to fix a problem their setup can't handle.
So spreading the mass around in the zone itself doesn't fix the problem, when the mass can't be deferred without closing things down or capping nodes as the alternative.
Have to offload it out of region, to nodes that aren't used much. That's not possible for now. In effect CRZ for EvE.
I'm not 100% on this, but I'm thinking systems aren't saved on nodes logically, like by constellation or region. At least, that's why I think people have been complaining about TiDi in completely empty systems that are no where near fountain.
That's pooling system resources to an area, it's not offloading the load itself. Pooling system resources is like on your computer if you take 2GB worth of 4GB of memory and 1/2 it's CPU and put it on another task. The overall computer becomes sluggish.
CRZ operates on totally different servers that are merged virtually. So any traffic in one area is not on one node. It's even out to how many players from various servers are in that zone. So, technically they can have 10 x 40 players in one zone, without needing to cap the zone of players or reroute system resources to that zone. Each realm is independent with their own system resources, but share the same zone.
That's the beauty of that tech. Maintain autonomy but can also pool many otherwise independent servers together in a one virtual world, without the problems seen here with capping and rerouting system resources. Blizzard isn't calling Ghostcrawler at 3am to manage a 400 man raid in Orgimmar, it's pointless waste of human resources.
Tech now is available to do this. How CCP will do it, I don't know, but it's there now. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
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Ace Uoweme
Republic Military School Minmatar Republic
397
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Posted - 2013.07.10 16:02:00 -
[10] - Quote
Onictus wrote:You got it, there are usually 70 done odd systems on a logical node......they are in no way geographically related in game.
Which makes perfect sense when you are trying to spread processor resources.
But that doesn't need to done anymore.
Tech now is virtually connecting different servers, with system independent resources, in a seamless world.
Blizzard had to find a way to virtually merge servers without physically merging them. That's possible today, and with some nice benefits (especially for MMO 2.0).
CCP uses the model of physically connected servers, which has depended system resources.
Blizzard is using a model of independent servers virtually merged with independent system resources.
There's plus and minuses of each system, but Blizzard's model allows more flexibility with offloading. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
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Ace Uoweme
Republic Military School Minmatar Republic
397
|
Posted - 2013.07.10 16:35:00 -
[11] - Quote
Ilkahn wrote:If CCP wanted to REALLY improve server performance they should limit the size of fleets. MOAR fleets = MOAR FCs = MOAR Primaries = MOAR ships going POOF faster which should equal an increase in the battletimes removing players faster from the area and hopefully keeping up their hardwares ability to process the information.
Fleet Cap is what 250 players or so? The fleets i sat in seemed like this, "primary x", and then everyone shoots anything but them anyway. Why shouldn't fleets be cut down to like 50 ships or so. Then you'd have 5 fleets hopefully killing 5 ships at a time instead of the 1 they are hoping to kill now.
Of course i'm just a scrub and know literally nothing about how this stuff works, just a thought that seems to make sense.
The same problem still exists of the mass will always follow where the action is. Which just changes the mechanics of smaller fleets, with the same amount of players in the zone.
It's a hardware issue, fixed by hardware/tech (like Blizzard is doing it with virtually merging servers).
Once it is fixed, EvE can have some good things like dynamic big fleets, and CCP Falcon can sleep at night!
"In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
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Ace Uoweme
Republic Military School Minmatar Republic
397
|
Posted - 2013.07.10 16:59:00 -
[12] - Quote
Onictus wrote:It works nothing at all like that, but please tell me more about dynamic load sharing, not like I'm a computer engineer or anything.
What doesn't? "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
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Ace Uoweme
Republic Military School Minmatar Republic
397
|
Posted - 2013.07.10 17:47:00 -
[13] - Quote
Onictus wrote:Blizzard hasn't come close to fixing it, hence the cap on that outdoor PvP area in lich king.
It's been 4 years since WotLK. Since September 2012, the WoW you know doesn't exist anymore.
There's no caps.
The world you know has been expanded to the point of those you play with aren't on your realm.
You goto Icecrown and the players there now are split from a dozen realms. So a limit in the zone wouldn't matter, because they physically play on their own realm, but virtually connected to other realms.
5.4 patch it's virtually merging 10+ realms together including the AH. At this rate, WoW will be EvE as a one world Azeroth, but on independent realms in different datacenters around the country, nowhere connected physically. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
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Ace Uoweme
Republic Military School Minmatar Republic
397
|
Posted - 2013.07.10 18:43:00 -
[14] - Quote
Arrendis wrote:Ace Uoweme wrote: So a limit in the zone wouldn't matter, because they physically play on their own realm, but virtually connected to other realms.
Did you really just say someone does something on the internet physically?
As they say in carpentry: measure twice, cut once.
Considering the content, yep!
"In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
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Ace Uoweme
Republic Military School Minmatar Republic
398
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Posted - 2013.07.10 19:35:00 -
[15] - Quote
Paul Leonard Kersey wrote:Go back to WoW. I'm sure you fit right in with the fairies and trolls and goblins or wtf ever those people roleplay.
I play both games. What's your excuse? Scared of a goblin hurting your pee pee?
 "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
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Ace Uoweme
Republic Military School Minmatar Republic
442
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Posted - 2013.07.13 21:00:00 -
[16] - Quote
Ditrius Bedala wrote:Don't comapre WoW and Eve.
You will never experience a large World PvP fight in WoW. During classic the fight of 40 Shamans Vs. 40 Paladins has crashed down the server. WoW is not designed for World PvP and Blizzard was constantly killing World PvP since BC(January 2007).
To cut it short how wrong you statement is: check the skeletons. It wasn't because of Galleon. 
Now imagine 4 40 man raids (over 160 players) rushing for that contested boss when he had a random spawn timer. Horde wanted it as badly as Alliance (oh, yeah world PvP happened with each trying to kill the other to tag the boss, not wasting time just pewpewpewing in Barrens).
One server (CRZ isn't enabled in MoP zones).
And it's non-instanced, open world (just like the Sha boss). You can see Galleon from near Halfhill (main hub in the region), and the raid in the process from that distance. Same with the Sha. Each of these bosses also doesn't have the vanilla/TBC loot nightmare of 40mans too. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
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Ace Uoweme
Republic Military School Minmatar Republic
461
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Posted - 2013.07.15 20:32:00 -
[17] - Quote
Xolve wrote:Ace Uoweme wrote:And it's non-instanced, open world (just like the Sha boss). You can see Galleon from near Halfhill (main hub in the region), and the raid in the process from that distance. Same with the Sha. Each of these bosses also doesn't have the vanilla/TBC loot nightmare of 40mans too. Nobody cares.
People do care. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
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